The trinkets are one of our most favorite tools to get to the cap faster.Īs a starting feral druid there are 3 obtainable trinkets in Warmane that we can use: Needle-Encrusted Scorpion, Mjolnir Runestone and Banner of Victory. 1400 = armor penetration cap, all points above this is a waste. ![]() If your armor penetration rating is 1400 or higher you stack agility. Cause this is the best stat to increase your dps with then. If your armor penetration rating is 400-1400 you stack armor penetration. Cause this is the most useful stat for you then. If your armor penetration rating is beneath 400 you have to stack agility. Most feral druids are with the question is it better to stack armor penetration over agility or just the other way around. While armor penetration lets our physical moves do more damage. Agility increases the damage of the bleeds. A feral druid both benefits from his agility as his armor penetration. Any point above this is a waste.Ī very annoying subject but it needs to be explained. The higher the stat the more you ignore of your opponents armor with melee attacks or moves. the gear that we use should provide us with enough haste.Īrmor penetration lowers the armor your opponent has. While good on a feral druid it ain't worth stacking or gemming to it. So this leaves 16 Expertise or 131.16 Expertise Rating left to go. The hard cap is for tanks.īut normaly every feral druid uses Primal precision. Cause you are a dps you will always be dpsing from behind so you should get soft capped. The soft cap on expertise is 26 the hard cap is 56. Hit Cap vs lvl 83 targets: 8% Hit = 262.32 HitRatingĮxpertise also a important stat to get capped. Hit Cap vs lvl 80 targets: 5% Hit = 163.95 HitRating Hit is a very important stat to be capped with or almost capped with. I personaly would start gemming strenght once i get around 80% crit fully buffed and when i'm capped with other stats. In a boss fight our critical chance is reduced with 4.8% so you got to watch for that.ħ6% - White crit cap (+ 24% Glancing Blows = 100%)ħ9.8% - Ferocious Bite Crit Cap (+ 25% Crit from Talent - 4.8% Crit Suppression = 100%)ġ04.8% - Yellow Crit Cap (- 4.8% Crit Suppression = 100%)Ī feral should have 60-70% crit unbuffed once there decent geared (in cat form). Our talents increase our Critical chance. Attack power also increases the Bleed damage you do.Ī very important thing for feral cause our combo points increase by +2 in place of +1 if we crit. This stat increases by agility, Strength or by items that give a attack power bonus. So if you go as dps always try to get gear that gives agility cause your Dps will increase with it cause you got more chance to critical hit and you do more damage. Except if they are over capped in agility (when the crit cap is reached you stop stacking agility cause then it's just a waste of gems), armor penetration, crit, hit, expertise.Īs a Feral druid agility increases your dodge, Attack power, Critical hit and armor. For the rest there isnÔÇÖt really a use for feral. I'm only gone put the major glyphs cause the Minor glyphs is a personal preference. it's a personal choose of where to put it in. from combining pvp and pve to feral tank and dps.Ģ points left in this build. My dps varried from 20-25k before the new patch, since the new patch i didn't realy have time for testing since I got to combine gameing with working wich is harder then i thought.Īs a feral druid IÔÇÖve been using several specs. I've been playing in Not so hordie, Immersion, Inebriation and now i'm chilling in Phoenix Risin. ![]() I'm Tempesty and i'm playing on Lordearon. IÔÇÖve been on Warmane for around a year now and been playing a feral druid for 4-5 years now. Hello there all new and old feral druid players.
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